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After you are all setup as an Apple developer (see above) and have your Unity game developed, follow these steps to package your game for the Mac App Store. Build in Unity for Mac Intel Only.
i was trying tu upload my game to the mac app store, i used this link to create a .pkg file, i was able to create a .pkg file and uploaded the app(it was uploaded successfully without any errors) to the store but after that i received a mail from the itunes store
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- Question by Eirikir Feb 02, 2012 at 02:08 PM release mac app store Hi, I've have a problem with the Application Loader not approving my app for upload. I have made the app identity and installer identity through the Apple portal and made Unity 'Use Mac App Store Validation'.
'We have discovered one or more issues with your recent binary submission for 'Bouncing Cap'. Your app has proceeded to review, but the following issues should be corrected in your next submission:
Invalid Signature - the executable BouncingCap.app/Contents/Frameworks/MonoEmbedRuntime/osx/libmono.0.dylib is not signed, the signature is invalid, or it is not signed with an Apple submission certificate. Refer to the Code Signing and Application Sandboxing Guide for more information.'
i figured out that the library libmono.0.dylib is not signed so to do that i tried this link but whenever i try to codesign it using the command
codesign -f -s '3rd Party Mac Developer Application: companyname' /path to /Contents/Frameworks/MonoEmbedRuntime/osx/libmono.0.dylib
it gives me an error
3rd Party Mac Developer Installer: company name: no identity found
![Store Store](/uploads/1/3/4/0/134068863/679889705.jpg)
i have installed the certificates properly following each and every guideline,revoked the certificates reinstalled them, restarted the system but still nothing happens it gives me the same error.even used all the commands provided in this link but still no result same error
can someone please help me out with this .
My app for the Mac app store was rejected and the reason is below... Can anyone explain to me how a game being the same game (or similar) to our game on IOS is grounds for rejection? And the keyboard implimentation... you use the mac keyboard to type.. so i am unsure how this matters.. Any help?
Design Preamble
![Install unity on mac Install unity on mac](/uploads/1/3/4/0/134068863/830365706.png)
We noticed an issue in your app that contributes to a lower quality user experience than Apple users expect.
Specifically, your app appears to be a mostly unmodified port of your iOS app; there is no keyboard implementation.
Next Steps
The Mac OS environment is significantly different from the iOS environment. Multiple windows, windows that resize or go full screen, and control functionality for mouse and keyboard are some of the many features customers expect in a Mac OS X app, and it's important that your app look and work well in a Mac OS X environment.
For app design information, see the macOS Human Interface Guidelines. The Human Interface Guidelines provide in-depth guidance on the characteristics of a great Mac OS X app and describe appropriate technologies and interface elements of a Mac OS X app.
Unity Mac App Store Free
Unity Mac Download
You may also want to review Programming with Objective-C, a guide to getting started with the Objective-C programming language.